Indy Squadron Dispatch

American Briefing Sheet
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American Briefing Sheet

 

The location of combat is actually a front line area. Any USAS crewman who lands on the board may try to reach the trapped US troops. The trapped troops must have been located and a flare fired to take advantage of this. The chance of reaching the troops is 100% minus twice the distance to drop point (i.e. 6 squares from the drop point would be a 88% of successfully reaching the troops).

 

The American commander will determine the mix of aircraft between DH-4a's and the SPAD X.III. At least two DH-4a aircraft must be selected. The American commander must fly a DH-4a. The Americans also have 2 flares for the commander. Allied side will outnumber the Germans by at least one aircraft, if enough players it will be by two. American aircraft setup before the Germans on their board edge. American starting speed is 60 mph and starting altitude is 1,200. 

 

Supply Drop Rules

Two supply canisters (classed as bomb type F) are carried and dropped (one per turn) at 400' or less by the observer. Roll once for the contents of each canister (d10): 1-5 ammunition; 6 maps / orders; 7-9 food; 10 carrier pigeons. Planes carrying supplies are considered loaded and take penalties as if they are loaded with bombs. Before dropping, the flight leader (the ranking observer of all present) must identify the troops on the ground during an initial flyover. If this is done at 50', the chance of successful identification is 40% for the cut off troops; at 100 the chance is only 30% (add 10% if the observer is experienced). A flare would then be used to mark the drop zone. The supply aircraft must drop the supplies on this square and this is resolved as if it is a bomb drop. Supplies dropping in a square adjacent to the troops have a 30% chance of later recovery by the isolated troops.

 

Victory Conditions

Germans automatically win if they shot down over half of the DH-4s. The Americans automatically win if a Medal or Honor is awarded, or over 50% of the bundles are successfully delivered to the trapped American troops. If both/neither sides qualify to automatically win then points are used to determine the winning side. Points will determine the individual winner. If a side automatically wins it will get to add 20 points to each players score. 

 

Good Luck!